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Destroying the engine will not cause a catastrophic kill on its own unless the Strider is at critical "health" status. Other questions When? I can't understand the reason. I disabes the mod, and its works. This script was used to get speeds. Didn't know about setacctime until after I made this, so you could get a more accurate measurement by slowing down time. To begining, i need some help on how to create a new Shop Car in altis, with this new vehicles from the mod. In conclusion, the simulation of a 10 km route using the new concept revealed significant improvements in performance, including an increase in maximum speed from 100 km/h to 159.21 km/h, a decrease in completion time from 6 min. QuasiSnipr1048 Apr 25, 2017 @ 1:24pm Move the mouse slower. As for manual gearbox - in configs there is an entry for gearboxes - which is set to "auto" for all vehicles right now. M8 Armored Gun System - Wikipedia Arma 3 - Infantry movement speed GameVer:1.76.142872 / Tested Sept. 19th-20th, 2017 I was curious about how fast a player could run forward in a single direction. So the question that i have is a two-parter: 1. The Strider always has a seating capacity of four personnel consisting of both the crew and two passengers. If you have a related Youtube channel, enter the URL. It has an effective firing range of 1,200 metres and has a fire rate of ~ 349 RPM. Drones | Free Full-Text | A Preliminary Study on the Development of a If you don't know how to work with configs or Arma 3 Tools I would just suggest not to at all. Scrolling slower (or in smaller increments) should improve turn speed a bit. The Strider is a four-wheel drive armed reconnaissance vehicle. The Strider is based on the real-world "LGS Fennek" LARV. And do you recommend me a better way to increases (or implement) an speedboat much faster, please? and the 2 civ boats pleases. LukasKr, October 21, 2020 in ARMA 3 - MISSION EDITING & SCRIPTING. @marxman28 You may want to check your mission for those errors as this mod makes no changes to the physics simulation of the game. ObjectVariable setVelocityModelSpace [x, y, z]; x will shift left (negative) to right (positive), y will shift backwards (negative) to forwards (positive), z is up (positive) and down (negative) relative you the objects facing direction. Tom_48_97 | Arma 3 scripting, increase gas uptake The adjustable periscope makes the Strider highly useful for reconnaissance purposes. enhancing the vehicular experience of Arma 3. The introduction of a new PhysX-powered physics model has resulted in the most detailed ArmA 3 Vehicles View source A list of ground, air, and aquatic vehicles found in ArmA 3 . It requires 20 seconds to reload a second belt and for dispersion, the GMG is always set to a fixed value of 0.005 rad. November 24, 2016 in Solved. Thank you for help. I'm not gonna tell you how tho because I can't be bothered, just look for yourself and you'll find it eventually. Or do u knew some tutorial that have a step by step to do that, please? Variants It's measured in meters-per-second. vehicle Press question mark to learn the rest of the keyboard shortcuts. Then look for the file when vehicle are on sell with their classname, price, etc.. 1) How to change the vehicles (car/boats/heli/planes) speed, please? Taking this 50 question Texas CDL practice test will help you prepare for the exam by proving valuable insight into the areas you need to review more thoroughly. The offroud. You cant change the top speed of a vehicle in config_vehicle.hpp If you want to do this : Open the .pbo file who contains the vehicle you want speed changed, look for a config, or something like this. The following highlighted positions serve as weak points on the Strider: LEGENDGreen = HullOrange = EngineViolet = Fuel tankMaroon = Turret. So I assume that setVelocityModelSpace is a vector of speed that contains the speed along each axis, you just need to multiply these numbers by the same factor to achieve a desired speed. For those While convenient, it broke other vehicle physics in the game. Press J to jump to the feed. i have already suggested that the scroll wheel be default speed control, for player movement as well as vehicle movement. Otherwise, like Yannick said, it does have a max rotation speed. The driver can operate the vehicle, turn the lights on and off, and blow the horn. Informacin detallada del sitio web y la empresa: rentcagliari.com, +397021121281 Noleggio auto Cagliari Elmas low cost in Sardegna Picture-in-Picture displays and powerful floodlights, survey the ocean depths or sneak up on the As you are unarmed, you have nothing to raise/lower. (*) Reductions only apply to the explosive component of the munition i.e. However, no amount of incoming damage will be transferred onto the Strider's main "health" pool. Intel Xeon-processors have been proven to perform better than regular non-server CPU:s. - RAM I can change the price, carry limit, but don't find the speed option. action menu key would open the action menu, and as long as you hold that key and not select an action it should stay open. Create a new shop (already with c/c) and put the classname of your vehicle here. Object speed is equal to sqrt(x 2 + y 2 + z 2 . Quick video guide on how to force a unit's movement speed in your ArmA 3 mission, using a variety of simple commands. On 25/11/2016 at 0:59 PM, marvinzih said: Vehicles: How add from mods and how to change speeds, http://steamcommunity.com/sharedfiles/filedetails/?id=561566896, http://steamcommunity.com/sharedfiles/filedetails/?id=627779375. Strider, Strider HMG, Strider GMG I noticed when doing quick mouse movements that the turret speed seemed slower than it should be. The ratio of x:y:z already determines the direction they're going similarly to tan(a) = y/x in a 2D scenario . Mousewheel up= +10kph Mousewheel down= -10kph eddieck Staff Sergeant Member PayPal donations accepted at: https://www.paypal.me/PhronkThis video is created using games from Bohemia Interactive.See httpwww.bistudio.com for more information. The rest tend to flicker & will be ignored. All rights reserved. #4 [ESD]Calibre May 9, 2017 @ 2:51am I never noticed it before. The M8 AGS began as a private venture of FMC Corporation, called the Close Combat Vehicle Light (CCVL), in 1983. 2) How to add same cars fromJonzie's Mod - http://steamcommunity.com/sharedfiles/filedetails/?id=561566896 and use this other mod to allow players customize ther cars after buy it: http://steamcommunity.com/sharedfiles/filedetails/?id=627779375 I noticed when doing quick mouse movements that the turret speed seemed slower than it should be. When i uses it on my server, some functions stops working, i've noticed 2, but maybe it have more: Could be the original, but more faster. The fuel tank can resist up to 100 points of damage before it ruptures. The problem is that the vehicles are under powered (torque) so there is no need for any key other than 'E' at the moment. You click it and nothing happens or it becames disabled But then looked on and the stats showed that frickin Tempest Transport (covered) has 200 armour . Aaaaaaah too bad i can't change vehicles speed =( Like the RCWS HMG, manual zeroing is also possible up to a maximum of 1500 m. Pre-Alpha olive drab green paint scheme applied to the Gorgon and Strider. I can't find the PBO of the original Arma 3 vehicles. 128 km/h on land12 km/h in water Fly low and fast to the landing zone in a helicopter, or dash across the vast ocean expanse in a speedboat. I'd assume in MP execute that locally to the driver. Striders have base armour values of 200. ARMA 3 - FPS and Graphics Guide 2021 - YouTube You cannot go prone with a launcher. Fly low and fast to the This can prevent the vehicle from being instantly disabled (or outright destroyed) if it were to be hit by large calibre munitions from the front; though the same cannot be said for the driver. By If destroyed: Instantly immobilises the Strider, regardless of whether it is on land or above water. Gunship Variant: Armed with a 20mm Minigun (4000 rounds) and a 105mm Howitzer (100 HEAT-MP rounds), both controlled by the Left Gunner, and a 40mm cannon (160 APFSDS-T and 240 GPR-T rounds) which is operated by the Right Gunner. Good night! and, rentcagliari.com Informacin detallada del sitio web y la empresa LARV / MRAP At least 40% of incoming damage on the engine will always be shared with the Strider's "health" pool. Vehicles | Arma 3 | Official Website Can only be applied via script or using the Virtual Garage. The Fire Control System is only able to automatically zero on stationary targets and requires 1 second to finish adjusting. I click it, nothing happens. All rights reserved. . Features GameVer:1.76.142872 / Tested Sept. 19th-20th, 2017. The Strider is a Light Armoured Reconnaissance/MRAP-class vehicle used exclusively by the AAF in ArmA 3. (*) Not used by any in-game Strider. Use the rudder [Q] and [E] to rotate left/right. It is an amphibious vehicle, and has a smoke generator fitted behind the vehicle that can be used to deploy a thick cloud of smoke that obscures it from view in an emergency. marvinzih: do you knew how to fix it, please? What would be the point of using gears if the vehicle accelerates the same? The designator is integrated into a camera fitted on the top of an extendable mast that is located on the left passenger side of the vehicle (where the commander is seated). Only 20% of damage is transferred onto the Strider's "health" pool. Due to using a flat bottom as opposed to a traditional V-shape hull like the Hunter, the Strider is more vulnerable to explosives. Promotional screenshot released during the pre-Alpha. Open the .pbo file who contains the vehicle you want speed changed, look for a config, or something like this. along with them, submersible vehicles such as the SDV. Game engine does not support this feature for air vehicle physics. The RCWS HMG can attain a fire rate of up to 600 RPM and requires 20 seconds to reload a fresh box. Destroying all of the Strider's wheels will be needed to immobilise it. could be done if they remove the default action menu function and change it to a dedicated key to open the action menu, then have the scroll wheel cycle through the actions. No matter the variant, they all utilise Composite Armour plating. This item will only be visible to you, admins, and anyone marked as a creator. The Strider will have incredible difficulty fording over bodies of water. At the same time, it lacks the slanted windows used by the Ifrit, which would prevent its windows from being shattered so easily by 7.62 mm (or larger) rounds. Copyright Bohemia Interactive a.s. Bohemia Interactive is a registered trademark of Bohemia Interactive a.s. All rights reserved. Turret Speed :: Arma 3 General Discussions - Steam Community When you got the config, look for the following line : maxSpeed = xxxx; //change your top speed here Create a new vehicle shop is very simple. That would make it more useful to use the other keys 'Q' and 'W'. Excellent mod! Tanks | Arma 3 | Official Website Scrolling slower (or in smaller increments) should improve turn speed a bit. arrow-left It's measured in meters-per-second. landing zone in a helicopter, or dash across the vast ocean expanse in a speedboat. Could anyone help me with 2 things please: Description Speed limiter and auto-cruise modes for vehicles This mod allows drivers to set a maximum speed for their vehicle, or to set an auto-cruise function for the vehicle to maintain set speed autonomously. Vehicles: How add from mods and how to change speeds Is possible to show the option all time of the day, too? Railgun - Wikipedia Vehicles : _ MB 4WD Jeep guerrilla, can be equipped with a LMG or a launcher AT Albanians Weapons : _ AR AKS-74U 5.45 mm _ AR AK-12U 7.62 mm _ AR AKM 7.62 mm _ AR AK-12 GL 7.62 mm _ LMG RPK-12 7.62 mm Armor : _ Medium bullet proof vest Vehicles : _ Offroad guerrilla, can be equipped with a LMG or a launcher AT Create an account to follow your favorite communities and start taking part in conversations. Since Arma 3 v2.06 each velocity component is limited to the range +-5000 m/s. CRV-6e Bobcat tracked engineering vehicle, MH-9 Hummingbird recon/transport helicopter, AR-2 Darter & Tayran AR-2 quadrotor UAV variants, MQ4A Greyhawk & K-40 Ababil-3 attack|recon UAV variants, COMPANY Having a CPU clock of 3.9GHz or higher is recommended. The hatchback speed, the offread speed, the boats speed. Crouched, unarmed sprinting is the fastest way for infantry to travel on foot, Standing sprint with binoculars is the next fastest way @ 6.267 m/s. The tyres are susceptible to small arms fire and take 400% additional damage from HE-type munitions. Depletion of its integrity will always result in a catastrophic kill. The driver sits in the front seat by themselves, with three medium-sized windows providing vision of the area in front of the vehicle. Butt-scooting with a primary weapon (one stance up from prone) goes 0.456 m/s, Butt-scooting with a secondary flickers around 0.4 m/s. I was curious about how fast a player could run forward in a single direction. Intended for infantry, unarmoured/lightly-armoured vehicles and low-flying helicopters. Move the mouse slower. Arma 3 Mafia Team Work, Mrina (2023) - findglocal.com Note the dual-feed RCWS turret, which indicates that both armed variants were meant to be a single vehicle instead of being separated. Although it was prominently featured in pre-Alpha promotional screenshots, the Strider would not become a driveable asset until the release of the Beta (as part of, Despite its deceptively small size and seemingly light weight, the Strider is actually the heaviest of the three MRAP-class vehicles in, Following an overhaul to ArmA 3's thermal imaging systems in. simulation yet seen in the Arma series. Damage upon the turret will not be shared with the Strider's main "health" pool. So lets see. role in OPREP - VEHICLE CUSTOMIZATION | Dev Hub - Arma 3 It takes 200% increased damage from high-explosive (HE) type munitions. Primary armament In jets I use 1200 DPI. Only 20% of incoming damage against the fuel tank is transferred onto the Strider's "health" pool. ArmA 3 Vehicles | Armed Assault Wiki | Fandom You need to sign in or create an account to do that. Faction setVelocity - Bohemia Interactive Community Fuel capacity Maneuver the helicopter sideways with [A] and [D]. NATO on the other hand, would be altered to use the Hunter as their MRAP-type vehicle instead (which also used to be a CSAT vehicle prior to the Alpha's release). Use the mouse to control the helicopter smoothly. Anyway, thank you for all ur help It helped me a lot. // it was necessary to use limitSpeed repeatedly before Arma 3 1.24 _this setVariable ["speedLimit", 50]; . The Arma 3 Tanks DLC is supported by a major Arma 3 platform update, introducing a wide variety of free new content and features. A destroyed fuel tank will not cause a catastrophic kill unless the Strider has been critically damaged. PROFILE, Terms Pull the nose down [W] to gain speed and up [S] to lose it.