For example, Chatot is using it in the picture above, and it only hits Beware because they're both Normal-type Pokémon. Or if you want to get an enemy's move out of the picture, just beat the enemy. The amount of times it hits is based on chance and as you know that instantly means it's an unreliable move. . Thanks to this, it's usually best used on Pokémon with high Attack and Speed. First off, absorb sounds lame, not a very imposing attack name. 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Admittedly, not many could learn Spore, but that didn't hinder its fearsome effect: the opponent dozes off. Trick is one of the most disruptive moves ever created and benefited the most in Generation 4 when Choice Specs and Choice Scarf were introduced. Their signature move "Helping Hand" was pretty much ignored as well. Scald. Bind is similar to Fire Spin except it's Normal and has slightly higher accuracy. Fire: Arcanine has the best stats by far, but he is very difficult to get in good shape. Covering the hottest movie and TV topics that fans want. Movesets: Quick and Charge Legacy Moves. Creating this brave little plus costs 25% of your current HP, which then becomes the HP for the doll. You have to raise a growlithe from an egg with the moves you want. Earthquake is the most dependable move in the Pokémon games. Use fire stone from lvl 5 so you raise him up with maximum stat increases. But why use 2 Pokémon to do one move at 150% percent when you could instead use 2 moves in the same turn at 100%? It's an absurdly strong bug type move that has 120 base power and 85% accuracy. Just so you won't have to do it yourself, here's a compiled list of exclusive moves that you might want your Pokemon to know. Wrap stops the target from switching out and does damage every turn for anywhere from 1-5 turns. It's an insanely good move for those who like to plan ahead or like having a safety net to protect them from unexpected powerhouse attacks. On the first turn, nothing happens. Present, unfortunately, just like Delibird, is all spectacle and no bite. The whole gimmick with Magikarp is that it's awful until it evolves into Gyarados. These are the ten best stat-raising moves in the Pokémon video games! Well, what's the problem? When you take into consideration physical moves, special moves, abnormal status moves, stat changing moves, and pure power moves. Gen 1 was broken as hell. Not all Pokémon moves are great — these are the ones a Pokémon Master would know to use. Cat. And what other way to make it awful than to give it only one useless move. They're moves that focus on punishing your opponent for having a Pokémon faint or switching one in. Not so bad right? Magikarp, use Splash attack! It's ok. Pidgeot isn't the best - I'd switch it out with Swellow. In between "Pokémon" journeys, Jeremy enjoys working as a pharmaceutical chemist and campus manager. Below are all the moves that Gengar can learn in Generation 1, which consists of: Pokémon Red ; Pokémon Blue ; Pokémon Yellow . I can't for the life of me understand why someone would want this in their moveset. Clamp admittedly doesn't match Wrap's accuracy, but 75 still hits three out of every four uses. This made it the perfect finishing move, dealing a ridiculous amount of damage with no drawbacks. That's not to say that they don't also have quality designs. Here we have the longest running joke since the first Pokemon. Grudge is a move introduced in Gen III and it's even lamer than Memento. You'll notice the weak strength of Fire Spin, but don't be fooled. But then again Rhydon and Golem is a must use pokemon of gen 1 Starmie is pretty good, but really its good because it was such an awesome Chansey bait Alakazam is a paralyze inducer who can beat Chansey Anyway the 7 OU staple : Rhydon/Golem Tauros Eggy Chansey Snorlax Alakazam Starmie This alone makes Bestow essentially useless, even ignoring the fact it does no damage. This is where items come in. So lots of people probably have that. Discussion. User recovers half the HP inflicted on opponent. Well, it's the worst among the two-stage moves, that's why. Plus, the chance was a hefty 30%, unlike the 10% it would later be changed to. But what makes it so overpowered? Not many competitive trainers used Dig, but if it ever came up, Earthquake could hit the user while underground, adding another benefit. They're adorable little birds that have genuinely great designs. All of that sounds strong but Wrap is the worst possible variant. After it inflicts damage it lowers the Defense and Special Defense of its user, making them weaker. May lower opponent's Special Defense. You might have heard of the ability Synchronize, which is actually pretty decent, but the move is pretty obscure. Going by base power, the famous Hyper Beam was the strongest of all original attacks (not counting moves that caused self-feinting like Explosion). Who needs them? Type: Water Power/Accuracy: 35/75 Effect: Traps and deals damage to opponent for 2–5 turns, during which they are unable to attack. Note: TM/HM list and locations are included at the end of the article... Gen 1 Exclusive Moves . Essentially as you take better care of your Pokémon, they love you more and perform better. Sharply raises user's Speed. Memento isn't just a cult classic movie, it's also an absolutely mediocre Pokémon move. Hey, you know whats petty? It's Pokémon are usually pretty weak, they have a substandard pool of moves to use, and the designs range from amazing to awful. Close Combat is very similar to High Jump Kick, but rather than damaging the user, it debuffs them. The final of the trapping moves deals far more damage per turn. Check 'em out below! But, every time you use it in succession, it has half the chance to activate. Stealth Rock is our first example of an "entry hazard" move. Meaning Teleport is even more unnecessary than it already was. And the type of damage Hidden Power does is tied to that IV. This is apparently a move for people who don't care about one specific Pokémon on their team. There are a number of other moves that do the same thing only much better. There are a couple of healing moves that are specific to one certain Pokémon, or can only be learned by a handful. See results from the Gen 1 moves Quiz on Sporcle, the best trivia site on the internet! A strong water type with a good ice type move (blizzard was an excellent choice) was always my strongest pokemon. One theory argue… Your Pokémon will then crash and burn, taking a percentage of the damage you would have done. Note: The move categories shown here are based on the move's type, as was the mechanic in Generations 1-3. Teleport debuted in the Pokémon Cartoon in the 90's where the Pokémon Abra was shown to always teleport away from confrontations. Going back to gen 1 we have this questionably-shaped Pokémon that has become infamous ever since it was introduced alongside the original 151 Pokémon. It gets a bit easier when you scroll down the list though because there are some obvious winners and some even more obvious losers. Outrage was originally the trademark move of the Dratini evolutionary line. Don't believe me? A striped background indicates a generation in which the move can only be obtained via event or as a special move; Bold indicates a move that gets STAB when used by Jolteon; Italic indicates a move that gets STAB only when used by an evolution of Jolteon; Click on the generation numbers at the top to see transfer-only moves for other generations So here's the thing about Absorb, its the first step in a line of HP-draining attacks. It's the fact that it does a set portion of your opponent's max HP, based on how weak they are to Rock-Type moves. It's essentially a placeholder move Gamefreak gave Magikarp to show how useless it is. Here are the ten best, most broken moves from the original Generation 1 (Red, Blue, and Yellow) video games! Granted, that was back in Generation 1, and Magikarps nowadays can learn to do more complicated things, such as bouncing or flailing around. Here's what Bestow does, it GIVES your item to your opponent. Bestow pretends like it's a move for the truly intelligent, but it's really just lame. Yes, you got to switch Pokémon, but the new ones going to take a free hit. Type: PsychicPower/Accuracy: 90/100Effect: 30% chance to lower opponent's Special stat by one stage. Later iterations would have the strike deal minor damage over 2–5 turns, and that's still what happened, except here the opponent couldn't do anything during this period! Type: GrassPower/Accuracy: -/100Effect: Puts the opponent to sleep. Problem solved. Treecko and it’s family is the best grass type addition of Generation III, bringing a great set of moves and stats that can easily outperform older Solar Beam wielders. Can you also choose pokemon that you can actually get legit? It does exactly what it advertises, it protects you. Up until Fairy-type was introduced it was only weak to either itself or to ice. Clamp. Grudges. It's harder than you'd think to only pick four. Part plant, part animal, Bulbasaur is defined by the large bulb upon its back, which is often stated to represent a lily bulb. But, in exchange, the opposing Pokémon loses two stages of their Special Attack and Attack stats. It was great before the remakes, but now it’s even better. Hidden Moves were best done in Gen 1. And while that's a pretty big debuff, it's not worth sacrificing 1 of your 6 Pokémon. Shadow Claw – this is a quick scratch attack endowed with poison. Help me. High Jump Kick has a very obvious HP risk, while Close Combat encourages you to KO your opponent. Poor little Delibird. Alternatively, it's incredibly easy to keep it at max friendship. episodes; episode: pokemon go 0.57.2 update: gender, gen 2 badge, evo items, customization + more; episode: gen 2 is now available in pokemon go + caught 30 new pokemon in one day + gen … It either does damage or heals your opponent, which is already bad. Memento is similar, it knocks out its user. It has an ever so slight chance to freeze the target but its main draw is its power and accuracy. Certainly not my Pokémon. You see, Spore itself hasn't changed over the years, but the sleep mechanic has. Gengar's strongest moveset is Lick & Shadow Ball and it has a Max CP of 2,878. Because it lets you switch out, but hits the opponent before switching. The Fire element also added variety to your offensive repertoire, and this is just one of four opponent-stopping moves . As you wrap up your battles with wrap, try singing the Poke-rap for good measure. As a TM, it could be learned by a plethora of creatures, and it's one of very few Ground type moves of its age. Volt Switch, in particular, has 70 power and 100% accuracy so it's not a light scratch. it's dependable, damaging, and you can always fall back on it. While it was fun massacring NPCs using these unholy attacks, they limited strategic options in competitive play, and I'm pleased the Johto games (Silver, Gold, and Crystal) properly amended them. I mean, a Pokémon that's 4x weak to rock loses half of their HP. Mewtwo, Starmie, Exeggutor, and Alakazam, to name a few. 3 Blaziken, Tyranitar, Pidgeot, Gardevoir, Flygon, Manectric. The Bug-type is probably one of the more unutilized types in Pokémon. Dragon moves tend to pack a lot of both power and flair, and Outrage is a prime example. While most evolution paths in Gen 1 were linear, players had three choices with Eevee in the form of Flareon, Vaporeon, and Jolteon. It's got high damage, high accuracy, freezing potential, and the rare Ice type, which dealt extra hurt to many top-tier Pokémon of the time (Dragonite, Zapdos, Exeggutor, etc.). It's the best choice for a bug move in any scenario and looks amazing to boot. Want a water-type move that can inflict burns? 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