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Passive: +10% Melee Maximum Hit and +10% chance to stun when hitting with a Melee attack (once per turn). TL;DR - If you're training Attack, use a Sword. This section can take anywhere up to about a month or two, and is marked by the completion of, This section revolves around finishing your armor sets, maxing out your stats, and completing long term achievements like the God Dungeons. A list of equipment and spells with special attacks can be viewed on the Special Attacks page. The negative modifiers make this unappealing for any other use, Great if you do not need the bonuses from. The sections this guide will look into, and roughly how long they will take are as follows: The guide will start with an overview on how combat works, the stats, and what items affect them. Armor should be upgraded from the Bank screen whenever possible. +15% bonus Slayer XP and +10% Slayer Area Effect Negation per piece. Q: What Skills can I train while the Event is Paused? Wizard Robes can be acquired through a few different sources: A full list of the stats for each set of Wizard Robes can be found on the Equipment page. All three combat styles are connected. This value is tripled if fighting a Magic Enemy, Killing a Ranged Slayer Task Enemy grants Slayer Coins equal to Enemy Combat Level, Increased Lifesteal based on +5% * Current HP Regen Effectiveness (Eg. These monsters drop useful items and are good targets for gaining experience with. Ultimate Strength Super Human Strength The Calculations The following are the variables and calculation I used to conclude the highest DPS weapons for each attach style (Technically DPM, but just divide by 60 to get the DPS if you REALLY care) All numbers below are based on the Stab attack style with a Rune Scimitar Reduces the Water Rune cost of Magic Spells by 7 when equipped as a Weapon. Reduces the Lightning Rune cost of Magic Spells by 8 when equipped as a Weapon. More well rounded, and can help making damage reduction breakpoints. Curses inflict the enemy with debuffs, making them weaker in a variety of ways. you drop fragments for from griffins / pegasus. Auroras, such as Surge II for instance, can be used with Ancient Magicks, however effects that increase damage do nothing. When choosing a proper monster to farm, it is recommended to follow a priority rule: This dungeon isn't really difficult enough to warrant a guide, it is recommended to use the best available Ranged equipment to benefit the most from the. //]]> Here are the variables I was testing, I believe all Skillcapes have the same bonuses, The Ice Arrows are just so I am not wasting a bank slot. Use scimitar for strength training and sword for att/def. This means that the encounters are a race against the clock, forcing you to kill the enemy before your affliction stacks get too high. Reflect damage cannot kill an enemy, does not provide XP, and has a 2 second cooldown before it can activate again. The Gold Emerald Ring increases all combat XP gained by 4%. scimitar + shield is the best between good dps (scim is fastest type of 1h sword) and defense. But first, it is hugely recommended to assess the progress of all non-combat skills; each of these dungeons is difficult enough that NOT having access to Prayers, Herblore Potions, Summoning Tablets, or Agility / Astrology bonuses can make progress significantly slower than it needs to be. Melvor Idle is a Web-Based Idle RPG Inpsired by RuneScape, and published by Jagex. Magic has two different Attack styles, Magic and Defensive: In general, Defensive is always the most efficient Attack Style to use, as training Defence with Magic uses the least amount of time and damage while remaining efficient. For melee early game the Ice Sword is a huge upgrade as soon as you hit 40 ATK, and it's pretty easy to get as a 10% drop from Ice Monsters, they only have 500hp and 70 ATK. The skillcape can be purchased from the store for 1,000,000 after the player reaches Level 99. [CDATA[ https://wiki.melvoridle.com/index.php?title=Melee&oldid=60170. Reduces the Air Rune cost of Magic Spells by 7 when equipped as a Weapon. Any monster, including bosses, save those from Unhallowed Wasteland or Dark Waters, can be chosen. Attack once dealing 680 damage (Can miss). On a hit, inflicts Poison that deals 10% of the enemy's max hitpoints as damage over 10s. When hit, gain a stack of Leviathan: +5% Reflect Damage and +1% Damage Reduction (Stacks up to 5 times). +20% minimum GP from Thieving. One item is consumed when a Potion charge is used. When equipped with Relentless Fury Ring: +15% chance to increase the length of stuns inflicted by 1 turn and +5% chance to ignore Stuns and Freezes. Reddit and its partners use cookies and similar technologies to provide you with a better experience. With Combat Simulator, it is trivial to check if your setup is going to work or not. slayer level 60 - highlands. Bolts can also be acquired though Slayer Resupply. Sword, scimitar and two handed. While the Target is Slowed or Frozen, +80 Maximum Hitpoints. - This dungeon has a guide at Into the Mist/Guide. Melee leveling is split across 3 different skills, Attack, Strength, and Defence. Passive: (MELEE ONLY) -0.1s Attack Interval, -3% Damage Reduction, +7 Melee Defence Bonus. Combat Magic has a ton of options to choose from, mainly based on the amount and type of runes required to cast each spell. For the early part of the game, it is recommended to stick with Longbows, since Arrows are the most plentiful ammo source: See Magic/Training for an alternative way to level magic with non-combat Spells. If you have 100% Hitpoints, +20% Damage to All Monsters. Reduces the Calamity Rune cost of Magic Spells by 5 when equipped as a Weapon. 1. testing. Some notes on the first section: Hitting the same enemy for 2 weeks because they are the "best" is a really boring way to play the game. Using Slayer Tasks as often as possible can be a great way to level multiple skills at once. Melee has three attack styles: Stab, Slash, and Block. When equipped, these staves allow the casting of Nature's Call and Nature's Wrath respectively. When equipped with Burning Madness Ring: +20% Global Accuracy Rating and +20% Global Maximum Hit when you are Slowed, Frostburned or Burning. Reduces the Fire Rune cost of Magic Spells by 5 when equipped as a Weapon. This can make achieving idle-breakpoints much easier when your effective HP is 9 levels higher than it should be. Reduces the Despair Rune cost of Magic Spells by 5 when equipped as a Weapon. But swords are best for defense and attack, scimitar for strength. slayer level 60 - highlands, Thanks guys, I'll farm this one to lvl up my fighting skill (im lvl 54). You create fractures in the earth that pursue the enemy and unleash lava from below. // Reduces the Water Rune cost of Magic Spells by 5 when equipped as a Weapon. Attack once dealing 750 damage (Can miss). Cast a spell that does 100% of your normal damage. The player will be given a quota of a random enemy available in that difficulty level. This is because of Dark Waters monsters being added to the pool of available enemies. Reduces the Fire Rune cost of Magic Spells by 4 when equipped as an Offhand. Thanks for the tip. Scim is better dps.End game you want the dragon and then ancient claw as the best weapons. Reduces the Fire Rune cost of Magic Spells by 3 when equipped as a Weapon. While you are here, you will be working to acquire all of the set bonus gear, dropped from each of the UW monsters: - This dungeon has a guide at Impending Darkness Event/Guide. Item doubling is incredibly powerful as it increases the amount of items received independently of damage dealt or respawn time. Many of the important items for this stage of the game are found from monsters in Slayer Areas, so it is helpful to have decently high level Slayer before going too far. On a hit, gives the enemy +20% Attack Interval for 3 of the enemy's turns. +10% Lifesteal and -25% Auto Eat Efficiency. slayer level 60 - highlands, Thanks guys, I'll farm this one to lvl up my fighting skill (im lvl 54). Question about the Steam overlay notifications while in-game. Objects that reduce your attack interval: Objects that increase your attack interval: Damage Reduction, or DR, is the most important stat in the game. Make sure to click on the defense attack style instead of atk or str, and battle whatever lets you do the most damage in the least amount of time. Inspired by RuneScape, Melvor Idle takes the core of what makes an adventure game so addictive and strips it down to its purest form! We recommend acquiring them while fighting each monster as a slayer task, this will require you to turn OFF auto-slayer, and will encourage semi-frequent check-ins. Negative modifiers, each phase of the event will require the player to choose a modifier that applies to all enemies. It will only be inaccurate for Elite/Master Slayer tasks for players who have completed Impending Darkness Event and have purchased the . Rune cost reduction is a bonus which reduces the rune cost of a spell when cast, and is provided by by various items of Equipment (predominantly Staves and Wands). The pet can be unlocked by doing any action that provides Defence XP. Interestingly enough, the Battleaxe is TERRIBLE against Hill Giants at all attack styles when compared to other weapons. It is recommended to choose a spell, staff, robes, and aurora that use as many of the same primary Elemental Runes as possible. Reduces the Water Rune cost of Magic Spells by 3 when equipped as a Weapon. scimitar + shield is the best between good dps (scim is fastest type of 1h sword) and defense. There is a very high chance this includes you. Cause a cataclysmic reaction that disrupts time and space itself with each swing, destroying everything in its path. They shouldn't have any affect, The following are the variables and calculation I used to conclude the highest DPS weapons for each attach style (Technically DPM, but just divide by 60 to get the DPS if you REALLY care), All numbers below are based on the Stab attack style with a Rune Scimitar, Damage Per Hit = Raw Max Hit * Raw Accuracy236 * 75% = 177 Damage Per Hit, Hits Per Minute = 60 / Attack Speed60 / 2.4 = 25 Hits Per Minute, Damage Per Minute = Hits Per Minute * Damage Per Hit25 * 177 = 4425 Damage Per Minute, Damage Per Minute % Worse than BIS = (MAX(Damage Per Minute) / Damage Per Minute) - 1(4695 / 4425) - 1 = 6.09% (comparing this value to the Sword, which had the highest DPM), I have the weapons ranked best to worst for their respective attack styles. The main Combat page has details on the specifics of the max hit, accuracy, and evasion equations the game uses to calculate your stats. This should be the player's absolute last line of defence for survivability, and should never be considered unless absolutely necessary. In general, all Melee weapons have Stat distributions that encourage the use of the following Attack Styles: Same as Melee, you should be doing the highest XP/hr monster with the highest possible gear. Always useful for combat, not as useful for non-combat and should generally only be used if you really need extra Damage or. +10% Accuracy Rating when using Archaic Spells that use Infernal Runes per piece. When using the Defensive attack style, the player instead receives 0.2 Magic XP and 0.2 Defence XP per point of damage dealt, and +3 hidden bonuses to both Magic and Defence. As melee armor requires Defence levels to wear while most Ranged and Magic armor requires only levels in the appropriate skill, leveling Defence is also more important to Melee than any other style. Due to the nature of the game, it is entirely possible to skip Ancient armor completely, and go straight to the next section. This can be found on multiple items and buffs, including: Two popular external tools are the Combat Simulator and Can I Idle. It is one of three skills (along with Hitpoints and Prayer) that is always used when determining a player or monster's Combat Level regardless of what combat style they are strongest with. Last night I asked this sub what weapon to use to train different melee stats the fastest. The Dark Waters drop valuable materials to make powerful weapons, generally consume equal or less food than greater dragons, and an average of about 40 hours each to complete with optimal setups. +5% GP from all sources (Except Item Selling), Passive: +5% Melee Maximum Hit and -15% Melee Evasion. Smithing armor can be upgraded () twice from the Bank, once with Silver Bars and the second time with Gold Bars. Reduces the Infernal Rune cost of Magic Spells by 8 when equipped as a Weapon. 5% Damage Reduction. Reduces the Fire Rune cost of Magic Spells by 4 when equipped as an Offhand. It will no longer be trivial to use Auto Slayer for Master tier Tasks, as the new enemies are fairly strong, and are more lethal to the average player than the Greater Dragons available in the Perilous Peaks version of Master Tasks. Passive effects are bonuses that are always in play. Particularly useful for the earlier stages of Expansion Combat where the player can be hampered by the dps requirement of dungeon bosses. One item is consumed per Thieving action. Collect a random standard Gem for each mining action when equipped. The major goal of this section is to find and equip Ancient Armor. When cast, all curses remain in effect for 3 attack turns. For Ranged, use Crafting to obtain the highest level Armor, and Crafting to obtain the highest level Weapons and Ammo. This guide will assume there are no self-imposed restrictions put upon the account, if you choose to restrict your character in some way, you have to figure out how to get around it. This means that a monster respawning can be considered a guaranteed miss (or two). Also, are certain monsters weaker to certain attack styles? +10% Rune Preservation. These can range from annoying ( Forest of Goo, Arid Plains) to downright progress blocking ( Dark Waters, Unhallowed Wasteland). https://wiki.melvoridle.com/index.php?title=Equipment&oldid=60580, Passive: +10% Lifesteal,+100% Bleed lifesteal and -0.1s Attack Interval, Passive: -1 Prayer Point Cost for Prayers and +10% Chance To Preserve Prayer Points, Passive: +2 Base Quantity for Summoning Tablet Creation and +2% Summoning Skill XP, -75 Stealth while Thieving, When you pickpocket a unique item gain flat gp equal to 0.5-3x its value, Quantity of logs produced by Woodcutting is doubled, -8% chance to receive Special Items from Fishing, +15% chance to avoid the stun interval and stun damage in Thieving when pickpocket attempt fails. I decided that the best information I could get would be by not being lazy and calculating the DPS myself. Progression in Melvor Idle primarily revolves around combat; while there is of course progression in all of the non-combat skills, that progression all serves to make you better at combat. If you do not feel comfortable learning how to do manual slayer, feel free to Auto-slay Perilous Peaks. Reduces the Earth Rune cost of Magic Spells by 5 when equipped as a Weapon. Magic) is an alternative method to train Magic using non-combat spells. Reduces the Earth Rune cost of Magic Spells by 7 when equipped as a Weapon. The primary reason to do this dungeon is the Infernal Cape which grants 4% Damage Reduction and works well for each combat style. The author of this thread has indicated that this post answers the original topic. Combination Runes are a good way to level Runecrafting as they are worth significantly more XP than their individual counterparts; crafting combination runes for spells you plan to use is a great way to make more efficient use of your Runecrafting leveling.